Json compare newtonsoft2/28/2023 ![]() no support for Dictionary), then it’s probably the highest performance option of all the publicly-available libraries. If you can live with the restrictions imposed by JsonUtility (e.g. Unity’s JsonUtility is still fastest and creates the least garbage with LitJSON and Json.NET coming in second place and FullSerializer being far behind those. By voting up you can indicate which examples are most useful and appropriate. Their speed, output size, and garbage creation are all very much the same as before. Here are the examples of the csharp api class .ToObject(System.Type, ) taken from open source projects. So it turns out that not much has changed with JSON libraries since Unity 5.4 debuted. Regardless, it still creates way more garbage than any of the other libraries. Unfortunately, it now does worse at deserialization by using 36.7 KB instead of 34 KB. FullSerializer does better at serialization now as it uses only 4.2 KB instead of the previous 4.4 KB. Unity, LitJSON, and Json.NET are all exactly the same as before. Unity only shows garbage in KB with one decimal place of precision, so some of these numbers are approximated by converting to bytes. This sample compares T: instances using M.DeepEquals(. I’ll omit the detailed output size data since it’s the same as before: all of the libraries output the same, minimal JSON. The performance order of the libraries hasn’t changed and that’s the most important part. Unity seems a bit quicker, but it’s possibly just noise in the testing. Little has changed since the last releases of Unity and FullSerializer. ![]()
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